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[Round Last Man Standing] Domande & Commenti

Cthulhu

Supporter di Gioco
Team di supporto
Numero di reazioni
5.888
Last%20Man%20Standing.jpg

Utilizziamo questo thread per le domande e commenti sui round Last Man Standing.​

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  • Produzione risorse: 1x
  • Protezione principiante: 10 minuti
  • Paladino: No
  • Archi: Disattivo
  • Chiesa: Disattivo
  • Torre di guardia: Disattivo
  • Ricerche: Semplici
  • Nobili: Monete d'oro
    wood.png
    28000
    clay.png
    30000
    iron.png
    25000
  • Diminuzione lealtà: 20 - 35
  • Distanza massima nobili: 1000 campi
  • Impedisci conquista villaggi barbari: Attivo
  • Limite finte (%pop): 0 %
  • Limite saccheggi (Units/lvl): 0
  • Villaggi barbari: 5 per giocatore
  • Villaggi bonus: 5 per giocatore
  • Velocità di crescita dei villaggi barbari: 1
  • Limite crescita villaggi barbari: 3000 punti
  • Spazio tra i villaggi: ridotto
  • Numero massimo membri tribù: 1
  • Tribù bloccate: Disattivo
  • Blocco supporti esterni: Semplice, al lancio
  • NO attacchi alleati: Attivo
  • No è possibile unirsi alle tribù: Disattivo
  • Rincomincia dopo essere conquistato: Disattivo
  • Account manager: Attivo
  • Assistente farm: Attivo
  • Gap tra gli attacchi: 100 ms
 
Ultima modifica:

duck that quacks

Senior Speed Admin
Team di supporto
Numero di reazioni
553
I think this round had the classic noob protections (ratio protection + moral), i would remove those to not make it so boring
Also, I would lower the beginner protection to like 7-8 minutes instead, like that players can react and attack the players surrounding them on the map without a noble train, or if they have a noble train it is because they farmed well and deserved it, with the current settings you can get a noble train fairly early and then you just wait for the protection to end to be able to attack players, and you can't really react to attacks besides by sniping

That's all i would change from this round, this model is pretty cool and gives players who prefer high starts + constant fighting what they ask for.
 

Cthulhu

Supporter di Gioco
Team di supporto
Numero di reazioni
5.888
I think this round had the classic noob protections (ratio protection + moral), i would remove those to not make it so boring
Also, I would lower the beginner protection to like 7-8 minutes instead, like that players can react and attack the players surrounding them on the map without a noble train, or if they have a noble train it is because they farmed well and deserved it, with the current settings you can get a noble train fairly early and then you just wait for the protection to end to be able to attack players, and you can't really react to attacks besides by sniping

That's all i would change from this round, this model is pretty cool and gives players who prefer high starts + constant fighting what they ask for.


You are wrong this time!!!! ratio protection and moral eliminated XD

Beginner protection just set to 10 minutes instead of 20!

Thx as always!
 
Ultima modifica:

CC510

Community Manager
Team di supporto
Numero di reazioni
3.289

Cthulhu

Supporter di Gioco
Team di supporto
Numero di reazioni
5.888
I round attualmente in programma sono stati corretti.
 

duck that quacks

Senior Speed Admin
Team di supporto
Numero di reazioni
553
Lets spice this winning condition up
I'm seeing in the current round that there are 3 players teaming up.

I would keep the 100 premium prize, but if someone has 1/3rd of the points of the top1, i would make it only 20 premium instead (this can be monitored manually as its just points)
Like that it is a good incentive for it to be an actual last man standing round instead of a team without tribe round.
 

duck that quacks

Senior Speed Admin
Team di supporto
Numero di reazioni
553
The link to this topic on

#4390 Last Man Standings​

didn't work properly
also, the round was a bit too long
 

Mega Farm

Baronetto
Numero di reazioni
1.699

#4692 Last Man Standing 12/07/2022 15:00​

Attivare i risultati, abbassare la protezione principianti a 10 minuti come suggerito sopra
 
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