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Chiedo scusa in anticipo per non aver scritto in italiano. Mi piacerebbe saperlo l'italiano dato che é obbligatorio nel forum ma penso che le persone a cui sto scrivendo questo capirebbero meglio il mio inglese che il mio Italiano tradotto male (da google)
In this topic I will give my opinion on the current rounds, mostly the aspects that are, in my opinion, bad, while suggesting changes and explaining why.
Nobili Perfetti - Barbs & MAX
Plus
Insane
Due Fratelli
Cata Round
Prova il tuo start!
3VS3 Tactical
LAG-Cheap
#3799 12h Ininterrotte
Simulazione Torneo Internazionale
Super Super Cata Round
In this topic I will give my opinion on the current rounds, mostly the aspects that are, in my opinion, bad, while suggesting changes and explaining why.
Nobili Perfetti - Barbs & MAX
This round makes absolutely no sense. When @Delculo Is Back suggested these settings the idea was for them to be like the RUSH round.
Problems with the round :
- Tribes of 5
Makes no sense, for this or any other round, to have this high amount of players per tribe. The current round, which is this one, has 20 players and 2 full tribes and everyone without a tribe is dead. Such a low amount of players per tribe makes it so competition is very scarce and makes the round not last the 3 hours it is made for. I would suggest that in all rounds the maximum amount of players per tribe is 3-4 at maximum, there are simply not enough players joining for the tribes to be bigger than that.
- Conquering with 1 noble
In a start with full village (12.130 points) round, it makes absolutely no sense for the noble to take 100 loyalty if the amount of barbarian villages is as low as they are in this round. That and the fact that you cannot conquer barbarians makes the fights highly luck based : you can farm barbarians, sure, that makes up for some skill difference, but overall every player is able to get to a noble at least and build a good amount of army without even having to farm at all. For a round like this one there is simply no skilled way to outplay the big tribes, for example, you are left 1v5 against people who in total have 5 times your troops, no matter if they farmed or not.
Conquering barbs would make it so there is a possible outplay against tribes - you can conquer barbs and make your troop production better and more effective than your opponents'. I would not mind it being conquer with 1 noble if we could conquer barbarians, for example if i am fighting someone 1v1 and we both lose our armies a random player can just send us both a noble and gets two free villages. That does not take any skill, however, if we're able to conquer barbarians then it becomes better, since you would be able to make troops in multiple villages fast.
A small problem but not as big as the ones above, in the description of the round it says reduced distance between villages, but the distance between villages is still quite considerable, which also makes the round a bit worse.
This round could also work if the start level was changed to livello 8, for example, where the players still have to build up the village a bit so it takes more skill. Would also be necessary to make it so the noble takes 20-35 loyalty or exactly 25 per noble, which makes things more certain and therefore more competitive and less luck based.
Problems with the round :
- Tribes of 5
Makes no sense, for this or any other round, to have this high amount of players per tribe. The current round, which is this one, has 20 players and 2 full tribes and everyone without a tribe is dead. Such a low amount of players per tribe makes it so competition is very scarce and makes the round not last the 3 hours it is made for. I would suggest that in all rounds the maximum amount of players per tribe is 3-4 at maximum, there are simply not enough players joining for the tribes to be bigger than that.
- Conquering with 1 noble
In a start with full village (12.130 points) round, it makes absolutely no sense for the noble to take 100 loyalty if the amount of barbarian villages is as low as they are in this round. That and the fact that you cannot conquer barbarians makes the fights highly luck based : you can farm barbarians, sure, that makes up for some skill difference, but overall every player is able to get to a noble at least and build a good amount of army without even having to farm at all. For a round like this one there is simply no skilled way to outplay the big tribes, for example, you are left 1v5 against people who in total have 5 times your troops, no matter if they farmed or not.
Conquering barbs would make it so there is a possible outplay against tribes - you can conquer barbs and make your troop production better and more effective than your opponents'. I would not mind it being conquer with 1 noble if we could conquer barbarians, for example if i am fighting someone 1v1 and we both lose our armies a random player can just send us both a noble and gets two free villages. That does not take any skill, however, if we're able to conquer barbarians then it becomes better, since you would be able to make troops in multiple villages fast.
A small problem but not as big as the ones above, in the description of the round it says reduced distance between villages, but the distance between villages is still quite considerable, which also makes the round a bit worse.
This round could also work if the start level was changed to livello 8, for example, where the players still have to build up the village a bit so it takes more skill. Would also be necessary to make it so the noble takes 20-35 loyalty or exactly 25 per noble, which makes things more certain and therefore more competitive and less luck based.
Plus
I like the idea of this round, however there are a few problems
In the round description it says livello 4, but the round starts at n4 with mines at level 40 and warehouse and farm also at 40.
- Tribes of 10
For the same reason as in the round above, it makes absolutely no sense for tribes to be of 5, even less for them to be of 10. Literally everyone playing in that round yesterday was in the same tribe. I would suggest making it a 2 member / tribe round.
In the round description it says livello 4, but the round starts at n4 with mines at level 40 and warehouse and farm also at 40.
- Tribes of 10
For the same reason as in the round above, it makes absolutely no sense for tribes to be of 5, even less for them to be of 10. Literally everyone playing in that round yesterday was in the same tribe. I would suggest making it a 2 member / tribe round.
Insane
When i played this round once i had a good amount of fun, its a very good round. However, in the past round you were not able to conquer villages at all, which makes this a cata round (makes no sense, since if you get catapulted you can't rebuild and you start at the maximum points you could ever get in that round.
In the time I played the round, @CC510 fixed it so you could conquer villages, but the model was apparently not changed, so you still can't conquer. Please change that.
I would also change from 3 members tribe to 2, not that big of a deal not as important as in the past two rounds, but it still has some impact seen as the round is so fast, I think competition would improve.
In the time I played the round, @CC510 fixed it so you could conquer villages, but the model was apparently not changed, so you still can't conquer. Please change that.
I would also change from 3 members tribe to 2, not that big of a deal not as important as in the past two rounds, but it still has some impact seen as the round is so fast, I think competition would improve.
Due Fratelli
Even in the past the winning condition of this round was top1 points. I believe it would be more fun if a farm limit were to be added, for example 50 farm limit, and the winning condition was to be first as attacking opponents defeated.
Cata Round
This round is, overall, just so boring. There are few barbarians and normally not many players join the rounds, which makes it so you can't really properly grow or fight. A lot of players also simply make deff and call it a day, and as an offensive player you cannot play against that because 1 - there are too many players doing that and you can most likely only clear 1, if you can at all, and 2 - walls start at level 15, it is much easier to play defense than offensive here.
I would remove this round from existance.
If you really want to keep it, i would
- Change the number of members per tribe from 5 to 1
- Add more barbarians / player (2->4, 5)
- Honestly, just change it into a bash round. It would be much more fun than just randomly smashing your offensive troops into some deff. I would add a farm limit of 100 and rename it to bash round v1 (in the rounds I will suggest there will be more bash rounds, if you like their settings you can call them bash round v2, v3, etc.
I would remove this round from existance.
If you really want to keep it, i would
- Change the number of members per tribe from 5 to 1
- Add more barbarians / player (2->4, 5)
- Honestly, just change it into a bash round. It would be much more fun than just randomly smashing your offensive troops into some deff. I would add a farm limit of 100 and rename it to bash round v1 (in the rounds I will suggest there will be more bash rounds, if you like their settings you can call them bash round v2, v3, etc.
Prova il tuo start!
This round is just so fun, so short and competitive, it is really good. But there is a problem
- The amount of barbarian villages is too high. It should be 8 per player, in total (5 barb, 3 bonus). The model is simply the 3v3 tournament model, but that one had to have more barbarians / player because only 6 players in total join the round, and all of them farm a lot, however in public rounds not everyone farms so making it more barbarians just gives too much of an advantage to the ones who farm.
- Tribes of 3 would be changed to tribes of 1. Just a purely chaotic FFA round, 1 hour.
- The amount of barbarian villages is too high. It should be 8 per player, in total (5 barb, 3 bonus). The model is simply the 3v3 tournament model, but that one had to have more barbarians / player because only 6 players in total join the round, and all of them farm a lot, however in public rounds not everyone farms so making it more barbarians just gives too much of an advantage to the ones who farm.
- Tribes of 3 would be changed to tribes of 1. Just a purely chaotic FFA round, 1 hour.
3VS3 Tactical
As in the previous round, the amount of barbarian villages is too high. It should be 8 per player, in total (5 barb, 3 bonus) (i've explained why in the one above).
LAG-Cheap
No, just no.
This round is probably the worst round on this server, simply because of lag.
With lag, you can't send a noble train properly. You also can't snipe properly, you can't backtime an attack, it just removes skilled mechanics from the round, and speeds are supposed to be that : something fun where you can become better and better if you practise more.
This round (and the lag feature at all) just removes all of the skill in the game and makes everything purely luck based. It makes absolutely no sense to use this feature at all, atleast in speeds. Please just remove this round and never add anything with lag again.
This round is probably the worst round on this server, simply because of lag.
With lag, you can't send a noble train properly. You also can't snipe properly, you can't backtime an attack, it just removes skilled mechanics from the round, and speeds are supposed to be that : something fun where you can become better and better if you practise more.
This round (and the lag feature at all) just removes all of the skill in the game and makes everything purely luck based. It makes absolutely no sense to use this feature at all, atleast in speeds. Please just remove this round and never add anything with lag again.
#3799 12h Ininterrotte
I don't know if this round is supposed to be a permanent model or if it is a one time thing, but it makes absolutely no sense.
12h rounds are just bad in general, they've never really worked for this server. Anything above 3-4 hours is, in my opinion, a bad round if it has settings like these. I am a bigger fan of faster rounds that don't last as much because most of the times longer rounds are won in a really small portion of the time they last, however, as you'll see when I post my round models, I also suggest some rounds that last longer because I know that there are people who enjoy them.
In this particular round, speed is too high and it starts with full village. The round would be won in 2 hours, especially with the 5 members per tribe limit. Instead of this round I would add 2-3 rounds that would overall be more enjoyable, if someone starts playing this round late they stand no chance.
12h rounds are just bad in general, they've never really worked for this server. Anything above 3-4 hours is, in my opinion, a bad round if it has settings like these. I am a bigger fan of faster rounds that don't last as much because most of the times longer rounds are won in a really small portion of the time they last, however, as you'll see when I post my round models, I also suggest some rounds that last longer because I know that there are people who enjoy them.
In this particular round, speed is too high and it starts with full village. The round would be won in 2 hours, especially with the 5 members per tribe limit. Instead of this round I would add 2-3 rounds that would overall be more enjoyable, if someone starts playing this round late they stand no chance.
Simulazione Torneo Internazionale
The round is cool, I love the settings, but as for in the 3v3 tournament round some adaptations need to be made in order to make this round a public round and not a round made for players who are in a tournament, as not all random players are as skilled as competitive players.
The round currently has 12 barbarian villages in total, 9 barb 3 bonus, I would change that number to 4 barbarians 2 bonus.
The number of members per tribe is ridiculous at 8. Maximum 3, I would suggest it being 2.
The round currently has 12 barbarian villages in total, 9 barb 3 bonus, I would change that number to 4 barbarians 2 bonus.
The number of members per tribe is ridiculous at 8. Maximum 3, I would suggest it being 2.
Super Super Cata Round
This round has never been made before but I already see some problems on it
- Tribes of 5
Its a cata round, that makes absolutely no sense. Should be tribes of maximum 2, i would suggest making it a solo 1 member round.
It is a n1 start, so that is very good, it allows to skill gap between players, but it could also make that gap too big. I would make the production x2 and make it instead only 5 barbarians in total per player (4 barbs, 1 bonus) so that everyone can have a chance.
The fake limit has to be higher than 0. It would make it so players can just randomly spam fakes, which for some rounds is ok, but in an n1 start that should not happen, because while in other rounds you don't have to worry as much about farming / upgrading your village, in an n1 start it is different.
- Tribes of 5
Its a cata round, that makes absolutely no sense. Should be tribes of maximum 2, i would suggest making it a solo 1 member round.
It is a n1 start, so that is very good, it allows to skill gap between players, but it could also make that gap too big. I would make the production x2 and make it instead only 5 barbarians in total per player (4 barbs, 1 bonus) so that everyone can have a chance.
The fake limit has to be higher than 0. It would make it so players can just randomly spam fakes, which for some rounds is ok, but in an n1 start that should not happen, because while in other rounds you don't have to worry as much about farming / upgrading your village, in an n1 start it is different.
Ultima modifica: